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Silverlight 5 introduces support for hardware accelerated 3D which makes it possible to create truly unique experiences. Unfortunately, the 3D API provided is very low-level, and probably not easily picked up by the average developer. This demo shows you how to leverage existing libraries and tools to (relatively) easily create a 3D Physics based game or simulation using the new 3D features of Silverlight 5.

Further Reading
These resources can be a great help in understanding the demo:
  1. To learn about this demo, see this Blog Post.
  2. To learn more about the 3d library, Balder, see this Getting Started Video
  3. To learn more about JiglibX, see this JiglibX tutorial

Last edited Apr 16, 2011 at 1:49 PM by AndyBeaulieu, version 2


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